Fictional Characters Wiki

Golden Freddy (referred to as Yellow Bear in the game's files) is one of secony Antagonist (Alongside Circus) and a special animatronic in Five Nights at Freddy's. He is a secret, golden version of Freddy Fazbear who appears in The Office after a certain sequence of events are triggered. He is main first animatronic


He appears as a golden/yellow color variation of Freddy Fazbear with missing eyes. He also has a dark blue colored bowtie, as opposed to Freddy's black one, though this may be a result of the lighting. Upon closer inspection, a microphone can be seen held in his right hand, as well as two pinprick white dot-like pupils within his otherwise empty eye sockets. His paws/hands are facing palms up. It is also possible that there is an endoskeleton in the suit. If one looks at the arms, a few wires/parts of the endoskeleton are visible. His jaw hangs open and his head is tilted to the right. He is also presented in a sitting, slouched position, as if he were dead.



Golden Freddy's kill screen.

When checking CAM 2B, the player will see a poster on the wall. It can switch between three different versions: a normal picture of Freddy, a distorted version, or a close-up of Golden Freddy's face. While this picture of him is being viewed, a young girl's laugh can be heard. If the player sees the Golden Freddy poster and then switches back to The Office, Golden Freddy will be waiting for them. His appearance causes different images to flash on screen for split seconds, along with the words "IT'S ME". Golden Freddy will wait idly for few seconds before killing the player, causing a crash that forcibly closes the game. Unlike all of the other animatronics in the game, Golden Freddy does not give any indication of approach or arrival within The Office. He completely disregards the doors, appearing whether they are open or closed. Unlike the other animatronics, the screen will be covered by a static image of Golden Freddy's face upon attack, akin to the images that flash during Mike Schmidt's hallucinations. The moment the player sees him, the player must bring up the monitor before Golden Freddy kills the player. Doing so will cause him to disappear, thus preventing death and a game crash. Alternatively, the player can avoid him entirely by simply not looking at the West Hall corner camera poster (CAM 2B), which will prevent the player from summoning him in the first place. However, this may prove difficult, as players may be tempted to watch this particular corner in case Bonnie is making a move toward The Office. He will only be summoned if the player immediately lowers the monitor after viewing the poster; although the player could switch to another camera after seeing the Golden Freddy poster and he will still be summoned.



The alternate poster in the West Hall Corner, with a close-up of Golden Freddy's face.

  • Whenever he is activated in-game, it seems that a high pitched, jittery giggling can be heard, sounding similar to a child giggling. This can also be heard occasionally when the poster is normal if the player clicks/taps on the poster. It is unknown if this is Golden Freddy's laugh, or something else. This laugh is actually an unedited version of the laugh Freddy makes while he is moving.
  • When the player looks at Golden Freddy himself, a strange, distorted mumbling noise can be heard as the hallucinations flash on screen. The sound byte in the game's files is called "robotvoice." The voice, once reversed, replays Night 5's phone call (an excerpt of Autobiography of a Yogi). Listen here.
    • The complete confirmed translation is as follows: "…the application of electric currents or heavy pressure. I looked around the room at the numerous inventions, eloquent testimony of a tireless ingenuity. It is lamentable that mass agricultural development is not speeded by fuller use of your marvelous mechanism. Would it not be easily possible to employ some of them in quick laboratory experiments to indicate the…"
  • Other animatronics can still attack while Golden Freddy is in The Office.
  • When he attacks Mike Schmidt, the noise heard during the close-up on his face is a much slower version of the standard "death sound" heard in game (titled XSCREAM2 and XSCREAM, respectively).
  • As of patch 1.13, setting the A.I. to 1/9/8/7 in the Custom Night causes Golden Freddy to appear in the same manner as his kill screen, force-quitting the game. This was put in by Scott Cawthon to end rumors about The Bite of '87 which stated that entering the input 1/9/8/7 will have an alternate ending.
  • Freddy has hand prints on his face, presumably from a child. Golden Freddy has these exact hand prints as well.
    • This may simply be an oversight, as Golden Freddy's model is just a recolor of Freddy's model.
  • Many theories say Golden Freddy was originally brown. However, being in the dark, never being used, or the lighting turned him yellow.
  • During gameplay, if the player looks very closely at Golden Freddy's darkened eye sockets, they can see tiny white irises. During the kill screen, however, the irises are not there.
  • When compared, Golden Freddy's kill screen is identical to the hallucination of normal Freddy with bloodshot eyes, the only differences being the fur color and the eyes being removed.
  • When asked what the story behind Golden Freddy is, Scott Cawthon (developer of Five Nights at Freddy's) said in an interview with Geeks Under Grace, "Sometimes things just 'happen' during the game making process. I can’t explain Golden Freddy."
  • Golden Freddy's kill screen exists on the mobile version of the game; however, it works in a very different manner. The mobile version will not have any hallucinations, and Golden Freddy will not crash the game, instead, the game will freeze. Since Golden Freddy does not appear in the Android version of the game, the only way of encountering him in this version is entering "1/9/8/7" in the Custom Night configuration screen, causing the game to crash. However, on iOS, Golden Freddy 'can' be encountered just like in the PC version.
  • Golden Freddy cannot be summoned if Bonnie is occupying the West Hall Corner.
  • On a very rare occasion, Golden Freddy's kill screen will appear after the Game Over screen is shown. It is confirmed that this occurs on the mobile version.
  • It was once thought that if the player switches cameras between seeing the poster and putting the monitor down, it would not trigger Golden Freddy's summon. Bereghost's second night playthrough disproves this.
  • Golden Freddy's hat and teeth are visible on the West Hall Corner's poster, but they are absent in his jumpscare, though they may simply be offscreen.
  • Golden Freddy can still kill the player if the power depletes.


  • Five Nights at Freddy's Wiki